Allowing
the player to feel at home within the environment, and being able to
connect with the characters at the start of the game, will create a
stark contrast with the horrors faced later on down the track. The
protagonist will miss the familiarity cultivated in the beginning, and
the terrors experienced will seem that much more terrifying. The
familiar, nonthreatening world they started out in will be completely turned upside down.
Here is a short Bio for the LEF Science division:
The LEF Science division ('L'unar 'E'xploration 'F'action) spend up to half
a decade away from their homes and families, dedicating that time to their otherworldly
passions. Committed to their work, the highly motivated team set out to explore
undiscovered areas of the Moon's Lunar surface, mapping out new coordinates in
search for possible life forms, and natural resources that might see the moon
someday harbor a possible colony.
I've
got the female design down, aside from a few more variations I want to
play around with. The male variations are next, as well as designs and
bios for the individual members.

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